Assuming faceImagePrefix="Face ", this would show image "Face Lenny.png" from your extras folder)Ex 2: (Removes the face graphic)Flow ScriptsDialog will wait for some attribute to reach a value before proceeding.Ex: (Will wait until the game attribute, "Cutscene Ongoing", becomes false before continuing with the dialog.)(You can refer to the bottom of this document for info on potential values for ATTR.)Inserts a pause into the dialog.Ex: (Dialog will be paused for half a second before continuing.)Shows a pointed and waits for user input.Ex: Oh, hello! My name is Chuck.
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